Actions are one of the core features behind Game Creator. They allow to animate characters, activate interruptors, move objects, and a long etcetera.
To create an Action, right click on the Hierarchy Panel and select
Game Creator → Actions. Alternatively you can also add the Actions component to any Game Object or click on the Actions button from the Game Creator Toolbar.
An Action is a single instruction that when executed "does something". For example, the action Wait puts the execution on hold for a number of seconds.
Here's an example of an action called Play Sound.
To add a new Action click on the Add Action button. A categorized dropdown window will appear. You can navigate using your mouse or the keyboard.
Select which action you want to add and it will automatically be added at the end of the list.
You can configure the behavior of an Action at the end of the component.
Run in background checkbox is marked the Action will always be executed when called. If the checkbox is left unmarked, if another Actions object is being executed and is set to run in the foreground, the first one won't be executed.
Game Creator is all about fast development. If you want to destroy an Actions object after all its instructions have been executed, mark this checkbox.