Variables

Last updated 8 months ago

Game Creator comes with a variables system that allows you to keep track of the game progress and save the state between play sessions.

A variable is a value container with information that can be changed during gameplay.

For example, in a Zelda game, the hearts at the top of the screen would be a variable identified by the name "hearts".

(You can track the Player health creating an integer variable called "hearts")

Variables can be Global or Local. For more information about Global Variables click here. To learn more about Local Variables click here.

Variables can also be accessed through code. Head to Variables Access to know more.

Anatomy of a Variable

A variable is has a name that identifies it (for example: “shotgun ammo“) and a value.

A variable can have different types of values, including character strings, numbers, booleans (on/off), Colors, Vector3, and references to Game Objects, Transforms, Rigidbodies, etc...

Next to the name there's a checkbox. This allows to save the variable's state between play sessions.

Not all variable types allow to save its state. For example, Game Objects can't be saved because they are a reference type, which Unity doesn't allow to serialize.