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The serializable dictionary allows to have the whole fully fledged functionality of System.Collections.Dictionary but also allows to automatically serialize its values.

To create a serializable dictionary, simply inherit from TSerializableDictionary<TKey, TValue>. For example, to create a dictionary that uses string as their key and GameObject as their value:

public MyDictionary : TSerializableDictionary<string, GameObject>
{ }

You can now create a dictionary that automatically serializes its values and use it as any normal dictionary:

public MyComponent : MonoBehaviour
    public MyDictionary dictionary = new MyDictionary();

    private void Awake()
        // Add element to dictionary:
        this.dictionary.Add("Hello World", this.gameObject);

        // Print element added
        Debug.Log(this.dictionary["Hello World"].name);
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