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Cameras are devices that capture and display the world to the user. Game Creator uses two components to determine how the action is framed:

  • Camera Controllers: A component attached to the camera. For itself it does nothing but mimic the behavior that its active camera shot feeds. By default, the Main Camera component is the primary camera controller.
  • Camera Shot: A component that has multiple configurations, depending on which, its associated camera controller will respond in one way or another.

For example, if the camera controller Main Camera has the Third Person Shot associated with it, the main camera will mimic the behavior of that shot, which is to follow and look at a target, while the user can orbit around it.

A camera controller can transition to another camera shot. This transition can either happen over time, or instantly.