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Look at Target

The Look at Target rig allows a character to rotate their head, neck, chest and body in order to look at a Hotspot.

Character Feet IK

Only for Humanoids

The Look at Target rig only works with Humanoid characters.

Character Look at Target

The Look at Target rig has the follow options:

  • Track Speed: The angular speed at which each bone rotates to track the target. In degrees per second.
  • Max Angle: The maximum peripheral angle, in degrees.
  • Head Weight: The contribution of the head to the total rotation.
  • Neck Weight: The contribution of the neck to the total rotation.
  • Chest Weight: The contribution of the chest to the total rotation. Note that the Chest is an optional bone and some models may not have it.
  • Spine Weight: The contribution of the spine bone to the total rotation.

Default values

The default parameters have been carefully picked to work for the majority of human-like characters.