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Releases

Unity version

Game Creator 2 is in Beta and requires Unity 2021.2 or higher in order to work.

2.1.14

Release Pending

new

  • Spot: Look on Focus

enhanced

  • Event: Lifecycle events have better description

fixed

  • Event: Characters not registering changes

2.1.13

Released December 1, 2021

new

  • Interaction system
  • Condition: Can Interact
  • Instruction: Interact
  • Event: On Focus
  • Event: On Blur
  • Event: On change NPC to Player
  • Event: On change Player to NPC
  • Spot: Text on Focus
  • Spot: Object on Focus

enhanced

  • Leaning IK default values
  • Character inspector UX
  • Conditions have more friendly names

changed

  • Name of Point and Click button
  • Motion unit is more compartmentalized
  • Hide Character gizmos collapsing each unit

fixed

  • Spatial Hash returning farther values

2.0.12

Released November 24, 2021

new

  • Driver: Skin width exposed in Inspector
  • Ragdoll animations

changed

  • Save/Load format does not use special characters

fixed

  • Shot: Lock On ignores Anchor and Target clipping
  • Event: On Enter NavLink not detected
  • Event: On Exit NavLink not detected
  • NavMesh: Agents move between Off-Mesh Links
  • Scene asset were null in standalone builds
  • Character: Sinking in ground when using Feet IK

2.0.11

Released November 16, 2021

new

  • Paste button for Visual Scripting
  • Instruction: Sort List alphabetically

enhanced

  • Conditions redesign
  • Focus on search fields automatically
  • Event: Input distance has offset option
  • Shot: Lock on includes better default values

changed

  • States: Weight uses a range control

fixed

  • Airborne animations did not loop correctly
  • Null check for characters Bone Rack

2.0.10

Released November 2, 2021

new

  • Event: On Hover Enter
  • Event: On Hover Exit
  • Event: On Select
  • Event: On Deselect
  • Event: On Late Update
  • Event: On Trigger Stay
  • Condition: Has Prop Attached
  • Property: Transform Offset
  • Property: Character Bone
  • Property: Spherical random point
  • Property: Rotation of Camera
  • Input: Interaction
  • Point and Click examples

enhanced

  • Right click on Dropdown options to go back
  • Virtualized TPolymorphicListTool methods

fixed

  • Missing scroll in Game Creator Hub
  • Regression: Point & Click on Player unit
  • Characters Props out of range access

2.0.9

Released October 20, 2021

new

  • Input: Mobile virtual joystick support
  • IK: Lean towards motion direction
  • Event: On Hotspot Activate
  • Event: On Hotspot Deactivate
  • Property: Light Intensity and Range

enhanced

  • Rendering Pipeline in documentation
  • Visual Scripting search engine precision

changed

  • Renamed Example Manager to Install window
  • Renamed execution events to lifecycle path

fixed

  • Character radius out of sync with driver unit
  • Crouch and Walk string input codes
  • Memory leak in Camera Shot preview window
  • Skeleton valid prefab type
  • Conversion between float and double values
  • Test Runner using float values

2.0.8

Released October 6, 2021

new

  • New getters for each Vector3 component
  • Instruction: Clamp Vector3

enhanced

  • Examples with higher contrasting textures

fixed

  • Null check for gamepads and keyboards
  • Null check for material _MainTex
  • Input for walking using crouch settings
  • Character footstep bones incorrect instance

2.0.7

Released September 27, 2021

new

  • Start State to Character component
  • Latest documentation PDF file
  • Option to run camera in Fixed Update
  • Dust FX on examples when character lands
  • Rigidbody character Driver
  • Instruction: Set Text
  • Instruction: Text Join
  • Instruction: Text Replace
  • Instruction: Text Substring

enhanced

  • Handling on Character units
  • Performance on Reflective properties

fixed

  • Examples and improved their visuals
  • Physics engine methods being called every frame

2.0.6

Released September 22, 2021

new

  • Tank Controls to characters
  • Copy & Paste to all lists
  • Duplicate button to all lists
  • Faster method to get managed reference values
  • Get and Set values from Input devices
  • Get and Set fields using C# Reflection
  • Get and Set properties using C# Reflection
  • Event: On Navigation Link Enter
  • Event: On Navigation Link Exit
  • Condition: Compare Child Count
  • Instruction: Remap Coordinates
  • Instruction: Uniform Scale a Vector3 value
  • Instruction: Loop List

fixed

  • Animator null when changing model in Editor
  • Audio not taking into account time scale
  • Incorrect description on some Input methods
  • Changing kernel units while in play-mode
  • Global variable access in standalone builds

2.0.5

Released September 17, 2021

new

  • IsRunning property to Actions and Conditions
  • Property to search an object by name
  • Memory: Name
  • Memory: Tag
  • Memory: Layers
  • Memory: Is Active
  • Memory: Light Color
  • Memory: Light Intensity
  • Instruction: Change name of Game Object

fixed

  • Point & Click incorrect raycast order
  • Point & Click ignore over UI game objects
  • Memories not drawing some properties
  • Date not parsing using system culture

2.0.4

Released September 16, 2021

new

  • NavMeshAgent avoidance quality
  • NavMeshAgent avoidance priority

fixed

  • Material Sound error when texture is null
  • Player not moving without a Main Camera
  • Description of Usage Input buttons

2.0.3

Released September 14, 2021

new

  • Mouse button modifier to Delta Mouse input
  • Youtube cover image to welcome screen

fixed

  • Game Creator Hub paths on Windows
  • Game Creator Hub package install hierarchy
  • Examples Manager installer version check

2.0.2

Released September 13, 2021

new

  • Option to create impacts for Material Sounds
  • Model position offset to Character animation
  • Complete & Basic Locomotion States
  • Instruction: Toggle Active
  • Bool Property: Does not Exist
  • Bool Property: Is not Active
  • Input: Usage/Crouch
  • Input: Usage/Walk

fixed

  • Invalid Hub URL on Windows machines
  • Invalid Documentation URL
  • Skeleton asset error when using 3D models
  • Stop State instruction layer index
  • Primary motion input with joystick dead-zone
  • Foot IK disabled during gestures with root-motion
  • Look IK alignment with target's line of sight
  • Animation time scale on characters

2.0.1

Released September 10, 2021

  • First release
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