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Game Creator 2 is in Beta

2.6.22

Released June 21st, 2022

new

  • New non-diegetic Music audio channel
  • Instruction: Play Music
  • Instruction: Stop Music
  • Instruction: Change Music Volume
  • Instruction: Stop all Music
  • Instruction: Stop all Ambient
  • Event: On CHange Music Volume
  • Property: Music volume getters and setters

fixed

  • Gestures and States ignore time scale
  • Character physical material crash
  • Character not saving position/rotation/scale
  • Instruction: Change Position self space
  • Condition: Raycasts wrong object reports
  • Props: Incorrect prefab scale

2.6.21

Released June 14th, 2022

new

  • Option to uninstall modules
  • Input: Any button
  • Input: Constant Motion
  • Instruction: Parent of Game Object
  • Instruction: Root of Game Object
  • Property: No Sprite
  • Character Rotation: Look at Pointer
  • Variables: Show error if duplicate ID

changed

  • Scene Entries decoupled from Instruction

fixed

  • Global List Variables collect methods work
  • Condition: Are Arms Busy incorrect spelling
  • Serialization error during domain reloads
  • IK: Deactivate IK Lean at runtime
  • Navigation: Disable rotation in movement

2.5.20

Released May 24, 2022

new

  • Named Variables: Nested Access
  • Settings: Choose how to save game data
  • Save: Json File option with simple encryption
  • States: Instructions run on every change
  • Instruction: Physics 3D Trace Line
  • Instruction: Physics 3D Overlap Sphere
  • Instruction: Physics 3D Overlap Box
  • Instruction: Physics 2D Overlap Circle
  • Instruction: Physics 2D Overlap Box

enhanced

  • Spatial Hash algorithm performance
  • Tweaks on padding on Editor UI

fixed

  • Acceleration uses vertical speed
  • States using wrong duration for entries

2.5.19

Released May 12, 2022

new

  • Instruction: Increment Number
  • Instruction: Change RectTransform Width
  • Instruction: Change RectTransform height
  • Instruction: Transform Look At
  • Instruction: Scale Product
  • Instruction: Change Character Driver
  • Instruction: Swap List Elements
  • Instruction: Start Looking At
  • Instruction: Stop Looking At
  • Event: On Collide Exit With
  • Condition: Raycast 3D and 2D
  • Condition: Is Editor
  • Condition: Is Batch mode
  • Condition: Is Console
  • Condition: Is Mobile
  • Condition: Check Runtime Platform
  • Property: Empty String
  • Property: Rect Transform
  • Property: Random Audio Clip
  • Property: Last Collided Enter/Exit
  • Property: Last Trigger Enter/Exit
  • Input: Mouse Double Press/Release
  • Input: Touchscreen Press/Release
  • Driver: NavmeshAgent has Agent Type exposed
  • Memory: Exists

enhanced

  • Footsteps support LOD Groups
  • Acceleration feels more natural
  • Keywords for boolean values
  • Fine-tuned Fuzzy Finder algorithm
  • Lock characters on a 2D plane
  • Increased scope of Breathing and Twitching
  • Breathing and Twitching can be nullified
  • Offset values default to zero

fixed

  • Signals not initialized on AoT platforms
  • Picking component from a Property reference
  • Null check before playing Audio Clips
  • States flicker before playing exit clip
  • Deep copy when getting Tree children
  • List picker has dropdown menu title
  • States using wrong entry Avatar Mask
  • Exception with uncaught Kernel events
  • Crash with Rigidbody Driver caused by Material

2.5.18

Released March 25, 2022

new

  • Condition: Is Character Controllable

enhanced

  • Scope for changing character rotation state

fixed

  • Input: Holding contains release cycle
  • Input: Renamed properties to follow standard
  • Template character using incorrect height
  • Template player checks if is controllable

2.5.17

Released March 23, 2022

new

  • Condition: Is Input Pressed
  • Condition: Is Input Released
  • Condition: Is Input Held Down
  • Event: On Input Action Press
  • Event: On Input Action Release
  • Event: On Input Action Hold
  • Icons for visual scripting nodes

changed

  • Character has a proxy object for model

fixed

  • Orphan object destroying a ragdoll character
  • Settings window elements not appearing
  • SceneReferene error when building a binary
  • Skeleton throw null reference exception

2.4.16

Released March 21, 2022

new

  • Player: Follow Pointer Unit
  • Instruction: Show/Hide Touchsticks
  • Instruction: Activate Feet IK
  • Instruction: Activate Lean IK
  • Instruction: Activate Look IK
  • Condition: Has Save at Slot
  • Event: On Load Game
  • Event: On Delete Game
  • Property: Audio Clips
  • Property: Random Strings
  • Input: Detection for Press/Release
  • Support for TreeView API

changed

  • Properties return editor references
  • Smooth in/out landing compression

fixed

  • Sync physics with main thread transforms
  • Changing units when character is selected
  • Changing model null exception
  • Locating camera by tag overridden by FindByType
  • Looping variables works with all types
  • List selectors not being displayed
  • Changing character height stutters
  • Fields alignment in Inspector
  • Signals throw an error when exiting
  • Null error after deleting some objects
  • Spawn prefabs every frame in Point & Click
  • Changing Is Controllable stops any motion
  • Greedy systems automatically initialize
  • Description of surface/volume properties
  • Instruction: Quit Application exits playmode

2.3.15

Released January 28, 2022

new

  • Game Creator Toolbar
  • Signal dispatching
  • Instruction: Character move to direction
  • Instruction: Character stop movement
  • Instructions: Camera Shots
  • Instruction: Raise Signal
  • Event: Receive Signal
  • Event: On Change Audio Volume
  • Property: Audio Mixer Parameter

enhanced

  • Run Visual Scripting components from Unity events
  • Easier to navigate dropdown menus
  • Footsteps textures mimic character rotation
  • A Camera Shot can be assigned as the main one
  • Improved performance of Editor UI elements

changed

  • Tree class renamed to Trie

fixed

  • Variables now accept integers, floats and doubles
  • Some events were invoked when the Trigger was disabled
  • Error thrown with inactive Local Variables
  • Dead characters don't twitch or breathe anymore
  • Async Manager exception throw exiting Play-Mode
  • Settings window compressing overflowing elements
  • Event: On Click does not execute over UI elements
  • UI Controls have the UI layer as default
  • Locations allow to specify the rotation
  • Procedural animations take into account Time Scale

2.2.14

Release December 27, 2021

new

  • Shot: New Anchor Peek camera shot
  • Marker: New Inwards type
  • Instruction: Play Footstep
  • Spot: Look on Focus
  • Shots: Can use easing functions
  • New deep clone utility to duplicate instances
  • Properties: Get and Set audio volumes

enhanced

  • Spots: Disabled while interacting
  • Spots: Offset option for World and Self space
  • Event: Lifecycle events have better description
  • Play button is contextually hidden
  • Colors have HDR and non-HDR option
  • Name Variables display non-available options
  • String Variables can get values from other types

changed

  • Instruction: Toggle Bool uses one single property

fixed

  • Shots interpolate based on its duration
  • Event: Characters not registering changes
  • Prefab Variables error at runtime
  • Tweening UI elements uses unscaled time
  • Actions and Triggers catch exceptions
  • Spatial Hash queries on Markers

2.1.13

Released December 1, 2021

new

  • Interaction system
  • Condition: Can Interact
  • Instruction: Interact
  • Event: On Focus
  • Event: On Blur
  • Event: On change NPC to Player
  • Event: On change Player to NPC
  • Spot: Text on Focus
  • Spot: Object on Focus

enhanced

  • Leaning IK default values
  • Character inspector UX
  • Conditions have more friendly names

changed

  • Name of Point and Click button
  • Motion unit is more compartmentalized
  • Hide Character gizmos collapsing each unit

fixed

  • Spatial Hash returning farther values

2.0.12

Released November 24, 2021

new

  • Driver: Skin width exposed in Inspector
  • Ragdoll animations

changed

  • Save/Load format does not use special characters

fixed

  • Shot: Lock On ignores Anchor and Target clipping
  • Event: On Enter NavLink not detected
  • Event: On Exit NavLink not detected
  • NavMesh: Agents move between Off-Mesh Links
  • Scene asset were null in standalone builds
  • Character: Sinking in ground when using Feet IK

2.0.11

Released November 16, 2021

new

  • Paste button for Visual Scripting
  • Instruction: Sort List alphabetically

enhanced

  • Conditions redesign
  • Focus on search fields automatically
  • Event: Input distance has offset option
  • Shot: Lock on includes better default values

changed

  • States: Weight uses a range control

fixed

  • Airborne animations did not loop correctly
  • Null check for characters Bone Rack

2.0.10

Released November 2, 2021

new

  • Event: On Hover Enter
  • Event: On Hover Exit
  • Event: On Select
  • Event: On Deselect
  • Event: On Late Update
  • Event: On Trigger Stay
  • Condition: Has Prop Attached
  • Property: Transform Offset
  • Property: Character Bone
  • Property: Spherical random point
  • Property: Rotation of Camera
  • Input: Interaction
  • Point and Click examples

enhanced

  • Right click on Dropdown options to go back
  • Virtualized TPolymorphicListTool methods

fixed

  • Missing scroll in Game Creator Hub
  • Regression: Point & Click on Player unit
  • Characters Props out of range access

2.0.9

Released October 20, 2021

new

  • Input: Mobile virtual joystick support
  • IK: Lean towards motion direction
  • Event: On Hotspot Activate
  • Event: On Hotspot Deactivate
  • Property: Light Intensity and Range

enhanced

  • Rendering Pipeline in documentation
  • Visual Scripting search engine precision

changed

  • Renamed Example Manager to Install window
  • Renamed execution events to lifecycle path

fixed

  • Character radius out of sync with driver unit
  • Crouch and Walk string input codes
  • Memory leak in Camera Shot preview window
  • Skeleton valid prefab type
  • Conversion between float and double values
  • Test Runner using float values

2.0.8

Released October 6, 2021

new

  • New getters for each Vector3 component
  • Instruction: Clamp Vector3

enhanced

  • Examples with higher contrasting textures

fixed

  • Null check for gamepads and keyboards
  • Null check for material _MainTex
  • Input for walking using crouch settings
  • Character footstep bones incorrect instance

2.0.7

Released September 27, 2021

new

  • Start State to Character component
  • Latest documentation PDF file
  • Option to run camera in Fixed Update
  • Dust FX on examples when character lands
  • Rigidbody character Driver
  • Instruction: Set Text
  • Instruction: Text Join
  • Instruction: Text Replace
  • Instruction: Text Substring

enhanced

  • Handling on Character units
  • Performance on Reflective properties

fixed

  • Examples and improved their visuals
  • Physics engine methods being called every frame

2.0.6

Released September 22, 2021

new

  • Tank Controls to characters
  • Copy & Paste to all lists
  • Duplicate button to all lists
  • Faster method to get managed reference values
  • Get and Set values from Input devices
  • Get and Set fields using C# Reflection
  • Get and Set properties using C# Reflection
  • Event: On Navigation Link Enter
  • Event: On Navigation Link Exit
  • Condition: Compare Child Count
  • Instruction: Remap Coordinates
  • Instruction: Uniform Scale a Vector3 value
  • Instruction: Loop List

fixed

  • Animator null when changing model in Editor
  • Audio not taking into account time scale
  • Incorrect description on some Input methods
  • Changing kernel units while in play-mode
  • Global variable access in standalone builds

2.0.5

Released September 17, 2021

new

  • IsRunning property to Actions and Conditions
  • Property to search an object by name
  • Memory: Name
  • Memory: Tag
  • Memory: Layers
  • Memory: Is Active
  • Memory: Light Color
  • Memory: Light Intensity
  • Instruction: Change name of Game Object

fixed

  • Point & Click incorrect raycast order
  • Point & Click ignore over UI game objects
  • Memories not drawing some properties
  • Date not parsing using system culture

2.0.4

Released September 16, 2021

new

  • NavMeshAgent avoidance quality
  • NavMeshAgent avoidance priority

fixed

  • Material Sound error when texture is null
  • Player not moving without a Main Camera
  • Description of Usage Input buttons

2.0.3

Released September 14, 2021

new

  • Mouse button modifier to Delta Mouse input
  • Youtube cover image to welcome screen

fixed

  • Game Creator Hub paths on Windows
  • Game Creator Hub package install hierarchy
  • Examples Manager installer version check

2.0.2

Released September 13, 2021

new

  • Option to create impacts for Material Sounds
  • Model position offset to Character animation
  • Complete & Basic Locomotion States
  • Instruction: Toggle Active
  • Bool Property: Does not Exist
  • Bool Property: Is not Active
  • Input: Usage/Crouch
  • Input: Usage/Walk

fixed

  • Invalid Hub URL on Windows machines
  • Invalid Documentation URL
  • Skeleton asset error when using 3D models
  • Stop State instruction layer index
  • Primary motion input with joystick dead-zone
  • Foot IK disabled during gestures with root-motion
  • Look IK alignment with target's line of sight
  • Animation time scale on characters

2.0.1

Released September 10, 2021

  • First release