Characters » Navigation » Dash
Moves the Character in the chosen direction for a brief period of time
|Direction||Vector oriented towards the desired direction|
|Speed||Velocity the Character moves throughout the whole movement|
|Damping||Defines the duration and gradually changes the rate of the movement over time|
|Wait to Finish||If true this Instruction waits until the dash is completed|
|Animation Forward||Animation played on the Character when dashing forward|
|Animation Backward||Animation played on the Character when dashing backwards|
|Animation Right||Animation played on the Character when dashing right|
|Animation Left||Animation played on the Character when dashing left|
|Character||The game object with the Character target|
The Damping value defines both the duration and the velocity rate at which the Character moves when performing the Dash. To change the duration of the dash open the animation curve window and move the last keyframe to the left to decrease the duration or to the right to increase it.
The Damping value also defines the coefficient rate at which the Character moves while performing the Dash. By default the Character starts with a coefficient of 0. After 0.2 seconds it increases to 1 and goes back to 0 after 0.8 seconds. This curve is evaluated while performing a Dash and the coefficient is extracted from the curve and multiplied by the Speed to gradually change the rate at which the Character moves. For this reason, it is recommended that the Damping stay between 0 and 1.