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Dash

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Description

Moves the Character in the chosen direction for a brief period of time

Parameters

Name Description
Direction Vector oriented towards the desired direction
Speed Velocity the Character moves throughout the whole movement
Damping Defines the duration and gradually changes the rate of the movement over time
Wait to Finish If true this Instruction waits until the dash is completed
Animation Forward Animation played on the Character when dashing forward
Animation Backward Animation played on the Character when dashing backwards
Animation Right Animation played on the Character when dashing right
Animation Left Animation played on the Character when dashing left
Character The game object with the Character target

Example 1

The Damping value defines both the duration and the velocity rate at which the Character moves when performing the Dash. To change the duration of the dash open the animation curve window and move the last keyframe to the left to decrease the duration or to the right to increase it.

Example 2

The Damping value also defines the coefficient rate at which the Character moves while performing the Dash. By default the Character starts with a coefficient of 0. After 0.2 seconds it increases to 1 and goes back to 0 after 0.8 seconds. This curve is evaluated while performing a Dash and the coefficient is extracted from the curve and multiplied by the Speed to gradually change the rate at which the Character moves. For this reason, it is recommended that the Damping stay between 0 and 1.

Keywords

Leap Blink Roll Flash Character Player