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Moves the Character in the chosen direction for a brief period of time


Name Description
Direction Vector oriented towards the desired direction
Velocity Velocity the Character moves throughout the whole movement
Duration Defines the duration it takes to move forward at a constant velocity
Wait to Finish If true this Instruction waits until the dash is completed
Mode Whether to use Cardinal Animations (4 clips for each direction) or a single one
Animation Speed Determines the speed coefficient applied to the animation played
Transition In The time it takes to blend into the animation
Transition Out The time it takes to blend out of the animation
Character The game object with the Character target

Example 1

The Transition Out parameter is also used to determine the movement blend between the dash and the character's intended movement. Higher values will make characters take longer to regain control after dashing


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