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Move To

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Instructs the Character to move to a new location


Name Description
Location The position and rotation of the destination
Stop Distance Distance to the destination that the Character considers it has reached the target
Cancel on Fail Stops executing the rest of Instructions if the path has been obstructed
On Fail A list of Instructions executed when it can't reach the destination
Character The game object with the Character target

Example 1

The Stop Distance field is useful if you want [Character A] to approach another [Character B]. With a Stop Distance of 0, [Character A] tries to occupy the same space as the other one, bumping into it. Having a Stop Distance value of 2 allows [Character A] to stop 2 units away from [Character B]'s position


Walk Run Position Location Destination Character Player