Game Objects » Pooling » Pool Prewarm
Creates or makes sure an existing game object pool has enough instances
|Game Object||The Game Object reference is used as the template for the pool|
|Pool Size||The size of the pool of game objects|
Pre-warming a Pool moves it to the DontDestroyOnLoad scene. This means its contents will never be destroyed even after loading new scenes. To delete a pre-warmed pool use the Pool Destroy instruction.