Time Scale¶
Time ยป Time Scale
Description¶
Changes the Time Scale of the game
Parameters¶
Name | Description |
---|---|
Time Scale | The scale at which time passes. This can be used for slow motion effects |
Blend Time | How long it takes to transition from the current time scale to the new one |
Layer | Any time scale values using the same Layer is overwritten by this one. |
Example 1¶
Setting a Time Scale of 0 will freeze the game. Useful for pausing the game
Example 2¶
The resulting Time Scale will be equal to the lowest time scale value between all Layers. For example, if the Time Scale with Layer = 0 has a value of 0.5 (which makes characters move in slow motion), and another Time Scale with Layer = 1 with a value of 0, the resulting Time Scale will be 0
Keywords¶
Slow
Motion
Bullet
Time
Matrix