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Time Scale

Time ยป Time Scale

Description

Changes the Time Scale of the game

Parameters

Name Description
Time Scale The scale at which time passes. This can be used for slow motion effects
Blend Time How long it takes to transition from the current time scale to the new one
Layer Any time scale values using the same Layer is overwritten by this one.

Example 1

Setting a Time Scale of 0 will freeze the game. Useful for pausing the game

Example 2

The resulting Time Scale will be equal to the lowest time scale value between all Layers. For example, if the Time Scale with Layer = 0 has a value of 0.5 (which makes characters move in slow motion), and another Time Scale with Layer = 1 with a value of 0, the resulting Time Scale will be 0

Keywords

Slow Motion Bullet Time Matrix

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