Check Box 2D¶
Physics ยป Check Box 2D
Description¶
Returns true if casting a 2D box at a position collides with something
Parameters¶
Name | Description |
---|---|
Position | The scene position where the box's center is cast. Z axis is ignored |
Size | Size of each side's extension along its local axis |
Angle | Clock-wise rotation measured in degrees |
Layer Mask | A bitmask that skips any objects that don't belong to the list |
Example 1¶
Note that this Instruction uses Unity's 2D physics engine. It won't collide with any 3D objects
Keywords¶
Check
Collide
Touch
Suit
Square
Cube
2D