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Check Box 3D

Physics ยป Check Box 3D


Returns true if casting a 3D box at a position collides with something


Name Description
Position The scene position where the box's center is cast
Rotation The rotation of the cube cast in world space
Half Extents Half size of the cube that extents along its local axis
Layer Mask A bitmask that skips any objects that don't belong to the list

Example 1

Note that this Instruction uses Unity's 3D physics engine. It won't collide with any 2D objects


Check Collide Touch Suit Square Cube 3D