Check Circle¶
Physics ยป Check Circle
Description¶
Returns true if casting a circle at a position doesn't collide with anything
Parameters¶
| Name | Description |
|---|---|
| Position | The scene position where the circle's center is cast. Z axis is ignored |
| Radius | The radius of the circle in Unity units |
| Layer Mask | A bitmask that skips any objects that don't belong to the list |
Example 1¶
Note that this Instruction uses Unity's 2D physics engine. It won't collide with any 3D objects
Keywords¶
Check Collide Touch Suit Sphere Circumference Round 2D