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Raycast 2D

Physics ยป Raycast 2D


Returns true if there's a clear line of sight between two positions in 2D space


Name Description
Source The scene position where the raycast originates
Target The targeted position where the raycast ends
Layer Mask A bitmask that skips any objects that don't belong to the list

Example 1

Note that this Instruction uses Unity's 2D physics engine. It won't collide with any 3D objects


Check Collide Linecast See 2D