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Raycast 2D

Physics ยป Raycast 2D


Returns true if there any object between two positions in 2D space


Name Description
Source The scene position where the raycast originates
Target The targeted position where the raycast ends
Layer Mask A bitmask that skips any objects that don't belong to the list

Example 1

Note that this Instruction uses Unity's 2D physics engine. It won't collide with any 3D objects


Check Collide Linecast See 2D