Raycast 2D¶
Physics ยป Raycast 2D
Description¶
Returns true if there any object between two positions in 2D space
Parameters¶
Name | Description |
---|---|
Source | The scene position where the raycast originates |
Target | The targeted position where the raycast ends |
Layer Mask | A bitmask that skips any objects that don't belong to the list |
Example 1¶
Note that this Instruction uses Unity's 2D physics engine. It won't collide with any 3D objects
Keywords¶
Check
Collide
Linecast
See
2D