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Raycast 3D

Physics ยป Raycast 3D


Returns true if there's an object between two positions


Name Description
Source The scene position where the raycast originates
Target The targeted position where the raycast ends
Layer Mask A bitmask that skips any objects that don't belong to the list

Example 1

Note that this Instruction uses Unity's 3D physics engine. It won't collide with any 2D objects


Check Collide Linecast See 3D