Raycast 3D¶
Physics ยป Raycast 3D
Description¶
Returns true if there's an object between two positions
Parameters¶
| Name | Description |
|---|---|
| Source | The scene position where the raycast originates |
| Target | The targeted position where the raycast ends |
| Layer Mask | A bitmask that skips any objects that don't belong to the list |
Example 1¶
Note that this Instruction uses Unity's 3D physics engine. It won't collide with any 2D objects
Keywords¶
Check Collide Linecast See 3D