A Recipe is the definition of the output of combining two Items. For example, a recipe for creating a sharp sword would be the combination of a worn out sword item with a grinder item.

Of course, similarly to what happens with Items, you are not limited to creating other items when combining two. You can do whatever you can think of as long as there's an Action that allows it.

Creating a Recipe is as easy as clicking on the "Create Recipe" button on the Recipes tab in the Preferences Window. Then, select the two items you want to combine and the amount that are needed.

All that's left to do is specify the effects of combining two items.

(Example of a Recipe: A Wooden Stick combined with a Metal Lingot becomes a Battle Axe)

In the previous screenshot, we can see how combining a Wooden Stick and a Metal Lingot will execute the Actions sequence defined below:

  • Play a success sound effect

  • Give the player an item called Battle Axe

(Example of a Recipe where combining a Pink Potion with a Spider results in Poison)

You can tell the game to combine two Items using the Recipe Action that comes with the Inventory module or dragging and dropping one item onto another one in the Inventory UI.