Releases¶
2.6.9¶
Released December 8, 2022
enhanced
- Performance when using On Drop Item
- Exposed Bag UI members for modification
fixed
- Support for new Props system
- Null reference when retrieving Item properties
2.6.8¶
Released November 8, 2022
new
- Property: Get Item Sprite
- Property: Get Item Color
- Property: Get Runtime Item Sprite
- Property: Get Runtime Item Color
changed
- Copy Runners use less memory footprint
fixed
- Remember: Ignore if no Bag is present
2.5.7¶
Released September 19, 2022
new
- Instruction: Close Bag UI
- Instruction: Close Merchant UI
- Instruction: Close Tinker UI
- Example: Save and Load inventory
enhanced
- Drag & drop swaps Items instead of shifting
- Merchant UI Cell: Field to check if cell is valid
fixed
- Save/Load: Preserves order of Items
- Grouping Items when stacking deletes source Item
- Failing to Load Equipment of previously saved game
- Instruction: Can Increase Width incorrect check
- Instruction: Can Increase Height incorrect check
2.4.6¶
Released August 21, 2022
new
- Instruction: Increment Bag Height
- Instruction: Increment Bag Width
- Condition: Is Equipment Slot Available
- Dropping Items use a LayerMask
- UI Items can be rearranged by default
enhanced
- Loot Table redesign top plot
changed
- Rearranged Equipment Index class
fixed
- Detect new Items before enter Play Mode
2.1.7¶
Released November 8, 2022
2.3.5¶
Released June 29, 2022
new
- Option to uninstall modules
- Condition: Item has Property
- Condition: Runtime Item has Property
- Condition: Is Runtime Item Equipped
- Property: Get Item/Runtime Item Sprite
- Property: Get Item Sprite
- Property: Get Runtime Item counterparts
- Property: Set Runtime Item counterparts
- Property: Get Current Open Bag
- Property: Get Current Merchant Bag
- Property: Get Current Client Bag
- Property: Get Current Tinker Bag
- Example: Storage Chest
enhanced
- Reorganized Item dropdown
- Reorganized Runtime Item dropdown
fixed
- Log error when exception in Item instructions
- Wrong Item tinkered when changing UI window
- Condition: Is Item Equipped with sub items
- Serialization error during domain reloads
2.3.4¶
Released May 17, 2022
new
- New Runtime Item properties
- New Runtime Item Variable type
- Instruction: Add/Remove Runtime Item
- Instruction: Drop Runtime Item
- Instruction: Equip/Unequip Runtime Item
- Instruction: Attach/Detach to Socket
- Condition: Has Runtime Item
- Checkbox determines if Item can be sold
- Checkbox determines if Item can be bought
- Checkbox determines if Item can be dropped
enhanced
- Reorganized Inventory instructions
fixed
- Edge case when saving Equipment and Wealth
- Retrieving a Bag from a Property
- Loot Table displays NaN with no drops
- Bag wealth updated at runtime upon change
- Selected item would show wrong one
2.2.3¶
Released March 25, 2022
new
- Instruction: Drop Item
- Condition: Compare Wealth
- Property: Bag Set Wealth
- Property: Item Get Property Text
- Property: Item Get Property Value
- Property: Item Get Property Color
- Property: Item Get Property Sprite
- Property: Item Set Property Text
- Property: Item Set Property Value
enhanced
- Editor: Properties have scene refs
changed
- Hide properties from within Item
- Support Socketing from external sources
fixed
- Fields alignment in Inspector
- Missing Price UI editor drawer
- Incorrect dropped item in Example scenes
2.1.2¶
Released January 28, 2022
new
- Items have usage conditions
- Equip/Unequip can inherit logic from its parents
- Using Items can inherit logic from its parents
- Condition: Can Equip to Bag
- Condition: Is Equippable
- Condition: Is Equipped
- Condition: Is Craftable
- Condition: Is Dismantable
- Condition: Is Usable
- Instruction: Change target Bag of Bag UI
- UI: Bag UI can have a default Bag
- UI: Properties with a value of 0 can be skipped
- Properties: Access to recent socketed Items
changed
- Item price increments with socketed Items
- Compatibility with Game Creator 2.3.15
2.0.1¶
Released January 12, 2022
new
- First release