User Interface¶
The Perception component comes with multiple UI (user interface) components that help communicate with the player the current state of the Perception components around.
- Awareness UI: Allows to show a floating indicator with the amount of awareness towards a certain object.
- Luminance UI: Allows to track how much luminance (light intensity) is affecting the chosen target.
- Noise UI: Determines the intensity of the highest noise being heard compared to the current din value.
- Smell UI: Determines the scent with the highest intensity perceived by an agent.
Ready-to-use Examples
The demos include three examples of UI component that can be dragged and dropped onto your scene(s) which you can use or modify and tailor to your needs.