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User Interface

The Perception component comes with multiple UI (user interface) components that help communicate with the player the current state of the Perception components around.

  • Awareness UI: Allows to show a floating indicator with the amount of awareness towards a certain object.
  • Luminance UI: Allows to track how much luminance (light intensity) is affecting the chosen target.
  • Noise UI: Determines the intensity of the highest noise being heard compared to the current din value.
  • Smell UI: Determines the scent with the highest intensity perceived by an agent.

Ready-to-use Examples

The demos include three examples of UI component that can be dragged and dropped onto your scene(s) which you can use or modify and tailor to your needs.