Between main quests, side quests, bestiary and flora information gathering, lore, ... Managing the progress of the game can quickly become a daunting task (no pun intended).
The Quests module aims to help automatizing the creation and management of quests using a simple set of rules. These rules allow to easily create any type of quests while keeping it intuitive and easy to modify and iterate over.
Moreover, the Quests module also comes with common user interface tools, such as a Minimap, visual Indicators and a Navigation Compass system that automagically displays active Tasks and where the destination is.
The Quests module is an extension of Game Creator 2 and won't work without it