Releases¶
2.3.9 (WIP)¶
WORK IN PROGRESS
fixes
- Editor: Support for Unity 6.6
- Editor: Using new script importer for StyleSheets
2.3.8 (Latest)¶
Released August 19, 2026
This release drops support for Unity 6.0 and provides support for Unity 6.3 LTS and 6.5 in preparation for 6.7 LTS
Drops support for Built-in RP and now defaults to Universal Rendering Pipeline
changes
- Support for URP by default instead of BRP
- Examples: Rebuilt all examples to support URP
- Unity: Support for Unity 6.3 LTS and 6.5 onwards
- Unity: Drop support for Unity 6.0 LTS
fixes
- Projectiles: Timeout stucks the wrong spot on impact
- Aim: Throws error when equipped Weapon has no Prop model
- Aim: Throws error while the On Equip weapon instructions are running
- Aim: Throws error when unequipping a Weapon in shooting animation
- Aim: Changing Sights overshoots when previous transition is blending
- Aim: Scoped Sights interpolate the hand from old position when aiming
- Sights: Aim enters and exits twice on every Sight change
- Weapon: Incorrect charge ratio on charged shots
- Weapon: Exception when ejecting a no-model Shell
- Weapon: Invalid accuracy on Characters with no linear speed
- Projectiles: Pooled Rigidbody projectiles use previous state
- Projectiles: Trajectory preview freezes when projectile speed is zero
- Projectiles: Tracer aimed at the muzzle point divides by zero
- Reload: Exception when reloading no longer equipped Weapon
- UI: Shooter Weapon UI error when no Shooter Weapon equipped
2.2.7¶
Released March 3, 2026
new
- Aim: Added option to aim forward in the character's direction
- UI: Added Shooter Weapon UI component to display current weapon
2.2.6¶
Released December 11, 2025
new
- Support for Unity 6.3 LTS
- Instruction: Cancel pulled Trigger
- Condition: Is Character Reloading
- Property: Last Game Object Hit by a shot
- Property: Total amount of Ammo in Pouch
fixes
- Magazine: Clamp the magazine value to its maximum allowed
- Aim: Forbids charging a shot if the Sight cannot shoot
- Aim: Raycast aiming ignores trigger colliders by default
- Aim: Raycast hits ignore caster by default
2.2.5¶
Released April 10, 2025
new
- Aim: Default aiming mode uses a combination of FK and analytical IK
- Shake: Camera shake uses new custom Perlin Noise for smoothness
- Examples: Weapons with new aiming biomechanics and camera shake
changes
- Aim: Human FK has been renamed to Human Default because it uses FK + IK
- Aim: Human IK has been renamed to Human FPS
fixes
- Aim: Raycast from Camera starts at the character distance
2.1.4¶
Released March 20, 2025
new
- Event: On Weapon become jammed
- Event: On jammed Weapon become fixed
- UI: Can now display total remaining Ammo and in pouch
- Shields: Can now block and parry ranged attacks
- Weapon: Can Be Blocked conditions
- Weapon: Can Be Parried conditions
- Example: Ammo bound to a Variale
- Example: Simple enemy AI that shoots on sight
fixes
- Reaction: Incorrect reaction direction space
- IK: Exception thrown when changing the model
- Ammo: Incorrect ammo value when using Variable or Items
- Properties: Last Shot Position uses incorrect static value
- UI: Ammo UI remaining ammo fields order
- Example: Locomotion animations have smoother settle to idle
2.1.3¶
Released October 18, 2024
new
- Aim: Pointer onto Raycast for top-down and side-scrollers
- Weapon: Power value under Fire section for Reactions
- Weapon: Projectiles have optional Impact Effect spawner
- Instruction: Set Weapon Munition on Character
- Instruction: Set Weapon Magazine on Character
- Condition: Has Weapon Equipped
- Event: On Character equip Shooter Weapon
- Event: On Character unequip Shooter Weapon
- Property: Get Shooter Weapon from Variables
- Property: Last Weapon shot
- Property: Last Weapon Prop shot
- Property: Last Muzzle position and direction shot
- Property: Last Projectile Hit
- Property: Last Shot charge ratio
- Property: Last Shot total distance
- Property: Last Shot number of pierces
enhances
- Editor: Hide empty IK Biomechanic options
- Examples: Sights with Scopes have offset for head
changes
- Unity: Support for Unity 6
fixes
- Weapon: Loop Audio stops when unequipping Weapon
2.0.2¶
Released August 9, 2024
fixes
- Examples: Error installing demo samples
2.0.1¶
Released August 9, 2024
new
- First release