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Traverse

The Traversal module is primarily composed of two components that control how a character overcomes any obstacle: The Traverse Link and the Traverse Interactive components.

Both components have a field that accept a Motion Link and Motion Interactive asset respectively, which defines how characters behave when traversing the obstacle.

[[ IMAGE GRAPH OF TRAVERSES + MOTIONS ]]

More about Motion assets

For more information about Motion Links and Motion Interactives head to Motion.

Both traverse components also accept a Motion Action asset which allow to execute certain commands when the obstacle is being traversed.

More about Action assets

To know more about Motion Actions check the Motion Actions.

This component allows characters to pass over an obstacle automatically, without any input from the player.

Traverse Link

For example, a Traverse Link can be a small fence that the character can vault over. During the vaulting, the player has no control over the animation until it has finished.

For a complete run down of the Traverse Link component, check the Traverse Link section.

Traverse Interactive

This component allows characters to enter and exit an obstacle, and move within its constrained bounds.

Traverse Interactive

For example, a Traverse Interactive could be a ladder, where the character can decide to move along its vertical bounds when grabbing onto it.

For a deep-dive into the Traverse Interactive component, check the Traverse Interactive section.


  • Connections
  • Extra components
    • Rope
    • Zipline